Tyrl
05-07-2006, 10:48 AM
Hi,
My game name is Tyrlia,
Human Cleric Lvl7, spected as healbot with high wis(23unbuffed atm) and cha, and not much fighting power, cause i don't think that's my job at lvl10 anyway. Got three alts, a semi-serious rgr5, a fun rogue4, a serious tank2+
I was recommended to apply here after running my tank alt with Tripkehbab(Tripkebab alt) through another smooth ww run.
I like doing things the right way, ie. to see ppl plays their roles right and use their skills the way they were meant to. Ie. to let the rogue disarm the traps, find the doors, to let the cleric heal and buff without the need to spam 'heal plz' pre heals or 'ty' post heals, unless their doing a really bad job, which shouldn't be the case if anyone ever got any toon to lvl10.
Likes planning ahead as well as support the 'constuctive critics only' when someone goes wrong.
Build-wise i like purposeness. Either build a serious max-min guy, dedicated to the endgame goal in question or build a fun original/unusual/hybrid toon for the sake of fun while lvling.
What i mean, is to let ppl do their jobs(right) according to a laid out plan and not to improvise too much unless thats the idea(to experiment with new tactics).
I like rushing known content to plvl alts through very known stuff like ww, stk and tangleroot, though in a safe manor, ie.with no deaths and other time sinks. I guess that i like to see a gruop's roles 'click' in a quest and it could be fun to see how fast one could do that, given the no deaths rule.
On the social side, i like to lead to distribute roles when ppl are either new to somethings or not taking initiative them selves, although i can easily fit under a leader if the guy is good at it and has a high creditibility.
I hate powerrushers that runs through too fast(usually through traps also) and jeopardizes the party survival, or guys who takes too big chances, ie. running q's your own lvl on elite for the same reason. I don't hate running stuff on elite, but don't like it, if ppl are not taking elite runs seriously, ie. not pulling right and not applying brain power to solve the extra problems there. If you do it hard, you do it right or you wipe.
Another thing i like to do is to experiment with the game's toon mechanics, such as to check how to get best output out of heals, spells, builds....and f.x to check certain stacking issues and whether or not certain spells or effects rly does have an impact in 'maybe' situations.
I think, i can add to the guild, a source of knowledge about the mechanics of the buildings, add some more brain power, add some leadership if needed and some dedication too.
PS: i can play pretty much every evening in about 3-5 hours on working days, weekends are more available though.
tia.
My game name is Tyrlia,
Human Cleric Lvl7, spected as healbot with high wis(23unbuffed atm) and cha, and not much fighting power, cause i don't think that's my job at lvl10 anyway. Got three alts, a semi-serious rgr5, a fun rogue4, a serious tank2+
I was recommended to apply here after running my tank alt with Tripkehbab(Tripkebab alt) through another smooth ww run.
I like doing things the right way, ie. to see ppl plays their roles right and use their skills the way they were meant to. Ie. to let the rogue disarm the traps, find the doors, to let the cleric heal and buff without the need to spam 'heal plz' pre heals or 'ty' post heals, unless their doing a really bad job, which shouldn't be the case if anyone ever got any toon to lvl10.
Likes planning ahead as well as support the 'constuctive critics only' when someone goes wrong.
Build-wise i like purposeness. Either build a serious max-min guy, dedicated to the endgame goal in question or build a fun original/unusual/hybrid toon for the sake of fun while lvling.
What i mean, is to let ppl do their jobs(right) according to a laid out plan and not to improvise too much unless thats the idea(to experiment with new tactics).
I like rushing known content to plvl alts through very known stuff like ww, stk and tangleroot, though in a safe manor, ie.with no deaths and other time sinks. I guess that i like to see a gruop's roles 'click' in a quest and it could be fun to see how fast one could do that, given the no deaths rule.
On the social side, i like to lead to distribute roles when ppl are either new to somethings or not taking initiative them selves, although i can easily fit under a leader if the guy is good at it and has a high creditibility.
I hate powerrushers that runs through too fast(usually through traps also) and jeopardizes the party survival, or guys who takes too big chances, ie. running q's your own lvl on elite for the same reason. I don't hate running stuff on elite, but don't like it, if ppl are not taking elite runs seriously, ie. not pulling right and not applying brain power to solve the extra problems there. If you do it hard, you do it right or you wipe.
Another thing i like to do is to experiment with the game's toon mechanics, such as to check how to get best output out of heals, spells, builds....and f.x to check certain stacking issues and whether or not certain spells or effects rly does have an impact in 'maybe' situations.
I think, i can add to the guild, a source of knowledge about the mechanics of the buildings, add some more brain power, add some leadership if needed and some dedication too.
PS: i can play pretty much every evening in about 3-5 hours on working days, weekends are more available though.
tia.